1.
Fauziyati KA, Sriyanto. Wordwall Labeled Diagram Gamification as a STEM-Based Social Sciences Learning Medium on Students’ Critical Thinking Skills. Jurnal Ilmiah Pendidikan Dasar [Internet]. 2025 Apr. 23 [cited 2025 Jun. 21];17(1):14-20. Available from: http://jurnalnasional.ump.ac.id/index.php/Dinamika/article/view/24693