Integrasi Word Square dan Teka-Teki Silang untuk Penguasaan Kosakata Bahasa Indonesia
Integrating Word Square and Crossword Puzzles for Indonesian Vocabulary Mastery
DOI:
https://doi.org/10.30595/jssh.v10i1.30988Keywords:
penguasaan kosakata, Word square, teka-teki silang, pembelajaran Bahasa Indonesia, Sekolah DasarAbstract
Penguasaan kosakata merupakan fondasi penting dalam pembelajaran Bahasa Indonesia karena mendukung kemampuan siswa memahami informasi dan berkomunikasi secara efektif. Penelitian ini bertujuan meningkatkan penguasaan kosakata Bahasa Indonesia melalui integrasi media Word Square dan LKPD teka-teki silang. Penelitian menggunakan Penelitian Tindakan Kelas model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus. Subjek penelitian berjumlah 27 siswa kelas IV sekolah dasar. Data dikumpulkan melalui tes penguasaan kosakata dan observasi aktivitas pembelajaran, kemudian dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa nilai rata-rata penguasaan kosakata meningkat dari 63 pada siklus I menjadi 88 pada siklus II. Selain itu, aktivitas, partisipasi, dan keterlibatan siswa dalam pembelajaran juga mengalami peningkatan. Temuan penelitian menunjukkan bahwa integrasi Word Square dan teka-teki silang efektif menciptakan pembelajaran yang aktif, interaktif, dan menyenangkan untuk meningkatkan penguasaan kosakata Bahasa Indonesia.
References
Arikunto, S. (2019). Penelitian tindakan kelas (Edisi revisi). Bumi Aksara.
Asrori, M., & Rusman. (2020). Classroom action research. CV Pena Persada.
Ausubel, D. P. (1968). Educational psychology: A cognitive view. Holt, Rinehart and Winston.
Ayana, H., Mereba, T., & Alemu, A. (2024). Effect of vocabulary learning strategies on students’ vocabulary knowledge achievement and motivation: The case of grade 11 high school students. Frontiers in Education, 9, 1399350. https://doi.org/10.3389/feduc.2024.1399350
Da Cruz, O. S., Sahan, A., & Abi, B. K. (2023). Implementation of crossword puzzle games to improve students’ vocabulary mastery.
Fitria, T. N. (2023). Using word search puzzle in improving students’ English vocabulary: A systematic literature review. Journal of English in Academic and Professional Communication, 9(2), 53-71.
Fitriyani, N., & Nulanda, H. (2017). Pengaruh penguasaan kosakata terhadap keterampilan membaca pemahaman siswa sekolah dasar. Jurnal Pendidikan Bahasa dan Sastra Indonesia Metalingua, 2(1), 34-45.
Maylani, Q. I. (2021). The influence of using word search puzzle in students’ vocabulary learning.
Nabilah, K. Z., Rahmawati, F. P., & Triyono, A. (2024). Peningkatan penguasaan kosakata Bahasa Indonesia peserta didik kelas IV melalui strategi crossword puzzle dengan model problem based learning. Jurnal Pendidikan Dasar Perkhasa, 10(2), 927-938.
Nation, P. (2022). Learning vocabulary in another language (3rd ed.). Cambridge University Press.
Orawiwatnakul, W. (2013). Crossword puzzles as a learning tool for vocabulary development.
Peraturan Pemerintah Republik Indonesia Nomor 63 Tahun 2019 tentang Penggunaan Bahasa Indonesia. (2019). Lembaran Negara Republik Indonesia Tahun 2019 Nomor 169.
Rahini, N. T., Sudirman, I. N., & Numertayasa, I. W. (2024). Application of game based learning using crossword media in improving English vocabulary. Aktual: Jurnal Pengabdian kepada Masyarakat, 2(1).
Ramadhania, A. A., & Yamin, M. (2022). Pengembangan media pembelajaran Word Square untuk meningkatkan penguasaan kosakata Bahasa Indonesia siswa kelas II SD. Jurnal Educatio, 8(1), 12-20.
Ramdhan, V., & Ramliyana, R. (2024). Mastery of Indonesian vocabulary through crossword puzzle media for students of SD 04 Pasir Angin. Candradimuka: Journal of Education, 2(2), 60-65.
Schmitt, N. (2020). Vocabulary in language teaching (2nd ed.). Cambridge University Press.
Sukiyah, S., Listyowati, R., & Adiroh, U. (2025). The use of crossword for teaching English vocabulary at ICC Ladang Kosma. Action Research Journal Indonesia, 7(2), 1043-1055.
Tarigan, H. G. (2021). Pengajaran kosakata. Angkasa.
Webb, S., & Nation, P. (2017). How vocabulary is learned. Oxford University Press.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Isnaeni Praptanti, Dedy Irawan, Cicih Wiarsih, Sri Muryaningsih, Muhammad Al Fayyed

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).

JSSH (Jurnal Sains Sosial dan Humaniora) is licensed under a Creative Commons Attribution 4.0 International License.


