Hubungan Technology Acceptance Model dengan Niat Penggunaan Learning Management System Pada Mahasiswa
DOI:
https://doi.org/10.30595/psychoidea.v23i2.30198Keywords:
perceived usefulness, perceived ease of use, attitude toward using, intention to use, Technology Acceptance ModelAbstract
Kecenderungan mahasiswa untuk memanfaatkan Ubaya Learning Space (ULS) berkaitan erat dengan cara mereka menilai manfaat sistem, persepsi terhadap kemudahan penggunaannya, serta sikap yang terbentuk terhadap platform tersebut. Penelitian ini menggunakan pendekatan desain korelasional dan melibatkan 304 mahasiswa aktif di Universitas Surabaya. Pengumpulan data dilakukan melalui kuesioner berskala Likert yang disusun berdasarkan kerangka Technology Acceptance Model, kemudian dianalisis menggunakan teknik korelasi. Temuan statistik menunjukkan bahwa persepsi kegunaan memiliki hubungan yang kuat dan signifikan dengan niat mahasiswa untuk menggunakan ULS (r = 0.737; p < 0.05). Persepsi kemudahan penggunaan juga memperlihatkan hubungan positif yang bermakna dengan intensi penggunaan (r = 0.462; p < 0.05). Selain itu, sikap mahasiswa terhadap platform digital tersebut terbukti berasosiasi secara positif dan signifikan dengan niat perilaku untuk mengadopsinya (r = 0.696; p < 0.05). Secara keseluruhan, ketiga faktor tersebut secara bersama-sama berperan dalam membentuk kesiapan dan kemauan mahasiswa untuk memanfaatkan ULS dalam proses pembelajaran.
References
Abdullah, F., & Ward, R. (2016). Developing a General Extended Technology Acceptance Model for E-Learning (GETAMEL) by analysing commonly used external factors. Computers in Human Behavior, 56, 238-256. https://doi.org/10.1016/j.chb.2015.11.036
Almaiah, M. A., Al-Khasawneh, A., & Althunibat, A. (2020). Exploring the critical challenges and factors influencing the e-learning system usage during COVID-19 pandemic. Education and Information Technologies, 25, 5261–5280. https://doi.org/10.1007/s10639-020-10219-y
Al-Rahmi, W. M., Yahaya, N., Aldraiweesh, A. A., Alamri, M. M., Aljarboa, N. A., Alturki, U., & Aljeraiwi, A. A. (2019). Integrating technology acceptance model with innovation diffusion theory: An empirical investigation on students’ intention to use E-learning systems. IEEE Access, 7, 26797-26809. https://doi.org/10.1109/ACCESS.2019.2899368
Camilleri, M. A., & Falzon, L. (2021). Understanding motivations to use online streaming services: integrating the technology acceptance model (TAM) and the uses and gratifications theory (UGT). Spanish Journal of Marketing-ESIC, 25(2), 217-238. https://doi.org/10.1108/SJME-04-2020-0074
Chen, X., Jiang, L., Zhou, Z., & Li, D. (2025). Impact of perceived ease of use and perceived usefulness of humanoid robots on students' intention to use. Acta Psychologica, 258, 105217. https://doi.org/10.1016/j.actpsy.2025.105217
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319-340. http://www.jstor.org/pss/249008
Dwivedi, Y. K., Hughes, D. L., Coombs, C., Constantiou, I., Duan, Y., Edwards, J. S., ... & Upadhyay, N. (2020). Impact of COVID-19 pandemic on information management research and practice: Transforming education, work and life. International journal of information management, 55, 102211. https://doi.org/10.1016/j.ijinfomgt.2020.102211
Elmiradewi, I., Mustika, W., & Adhipta, D. (2017). Pemanfaatan pencarian literatur kedokteran ClinicalKey (Studi kasus: Fakultas Kedokteran Universitas Kristen Duta Wacana Yogyakarta). Berkala Ilmiah Kedokteran Duta Wacana, 2, 403–415. https://doi.org/10.21460/bikdw.v2i2.49
Faizah, F., & Oktawiranto, R. (2020). Are you stress on academic? Kajian academic workload pada mahasiswa yang berperan ganda. Psycho Idea, 18(1), 1–7. https://doi.org/10.30595/psychoidea.v18i1.5634
Fauzan, A., Herdian, H., & Haryanto, T. (2022). Stres kerja pada guru selama pandemic COVID-19. Psycho Idea, 20(1), 22–31. https://doi.org/10.30595/psychoidea.v20i1.12764
Goyal, S. (2012). E-Learning: Future of education. Journal of Education and Learning (EduLearn), 6(4), 239-242. https://doi.org/10.11591/edulearn.v6i4.168
Hafizah, S., & Ra’iyati, S. (2023). Pengaruh regulasi diri terhadap perilaku cyberslacking mahasiswa. Psycho Idea, 21(2), 108–118. https://doi.org/10.30595/psychoidea.v21i2.16148
Huda, T. N., Saffana, K., Ihsani, H., Aryand, A. D., & Riquelme, L. (2024). Keberadaan smartphone: Analisis working memory capacity. Psycho Idea, 22(1), 1–10. https://doi.org/10.30595/psychoidea.v22i1.21156
Salloum, S.A., Al-Emran, M., Shaalan, K. et al. Factors affecting the E-learning acceptance: A case study from UAE. Educ Inf Technol 24, 509–530 (2019). https://doi.org/10.1007/s10639-018-9786-3
Setiaji, S. (2017). Kajian Efektivitas Kegiatan Belajar Mengajar dengan Game Edukasi Studi Kasus pada TK (Taman Kanak Kanak) Se Kecamatan Ciledug. Jurnal Pilar Nusa Mandiri, 13(2), 199-208. https://ejournal.nusamandiri.ac.id/index.php/pilar/article/view/238
Shroff, R. H., Deneen, C. C., & Ng, E. M. W. (2011). Analysis of the technology acceptance model in examining students’ behavioural intention to use an e-portfolio system. Australasian Journal of Educational Technology, 27(4). https://doi.org/10.14742/ajet.940
Szabo, M. (2002). Cmi theory and practice: Historical roots of learning managment systems. In eLearn: World Conference on EdTech (pp. 929-936). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/p/15322/
Utomo, T. (2022). Nilai konservasi petani garam Madura dan kesiapan penggunaan teknologi. Psycho Idea, 20(1), 32–40. https://doi.org/10.30595/psychoidea.v20i1.10551
Venkatesh, V., & Davis, F. D. (2000). Theoretical extension of the technology acceptance model: Four longitudinal field studies. Management Science, 46(2), 186–204. https://doi.org/10.1287/mnsc.46.2.186.11926
Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information technology: Toward a unified view1. MIS quarterly, 27(3), 425-478. https://doi.org/10.2307/30036540
Venkatesh, V., & Thong, J. (2016). Unified theory of acceptance and use of technology: A synthesis and the road ahead. Journal of the association for Information Systems 17(5): 328-376. https://doi.org/10.17705/1jais.00428
Widayani, S., & Astuti, K. (2020). Pembentukan karakter melalui pola asuh demokratis untuk mencegah kecanduan gadget remaja di era revolusi industri 4.0. Psycho Idea, 18(1), 74–81. https://doi.org/10.30595/psychoidea.v18i1.6234
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Harijanto Tjahjono, Dinayu Rachmayani, Aniva Kartika

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors published in this journal agree to the following terms:
- The copyright of each article is retained by the author (s) without restrictions
- The journal allows the author(s) to retain publishing rights without restrictions
- The author grants the journal the first publication rights with the work simultaneously licensed under the Creative Commons Attribution License, allowing others to share the work with an acknowledgment of authorship and the initial publication in this journal.
- Authors may enter into separate additional contractual agreements for the non-exclusive distribution of published journal versions of the work (for example, posting them to institutional repositories or publishing them in a book), with acknowledgment of their initial publication in this journal
- Authors are permitted and encouraged to post their work online (For example in the Institutional Repository or on their website) before and during the submission process, as this can lead to productive exchanges, as well as earlier and larger citations of published work
- Articles and all related material published are distributed under a Creative Commons Attribution-4.0 International Public License (CC - BY 4.0).
License
Psycho Idea is licensed under a Creative Commons Attribution- 4.0 International Public License (CC - BY 4.0).
You are free to :
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially









