PENGEMBANGAN MEDIA PEMBELAJARAN CROSSWORD PUZZLE BERBASIS ANDROID PADA MATERI ORGAN PERNAPASAN MAKHLUK HIDUP
DOI:
https://doi.org/10.30595/jkp.v16i2.12672Keywords:
Crossword Puzzle Media, Natural science Learning, Living Organ Breathing, AndroidAbstract
The purpose of this study is (1) to determine the level of analysis of the need for developing Android-based crossword puzzle media on learning natural science of breathing apparatus living things in Madrasah Ibtidaiyyah throughout Tembarak and Selopampang Districts; (2) to find out the feasibility test of developing Android-based Crossword media on respirator material for students; and (3) to find out the effectiveness of developing android-based crossword puzzle media on the science of breathing organisms for MI Nurul Ummah Tawangsari Tembarak sub-district students. This research method is research and development (R&D) with ADDIE procedures (Analysis, Design, Development, Implementation, and Evaluation) with research subjects being teachers and students of Madrasah Ibtidaiyyah Nurul Ummah Tawangsari. The research instruments used were real condition questionnaires, needs analysis questionnaires, interview guidelines, pretest and posttest question instruments as well as individual, group, and limited trial sheets. The stages of R&D are as follows: 1) a preliminary study; 2) the development of crossword puzzle media; 3) product effectiveness testing. The results showed as follows: (1) the need for innovative learning media is needed in science learning (2) the form of crossword puzzle media development containing human and animal respiratory organs material implemented in game applications on android, the validation test of crossword puzzles was tested based on items - bullet validation sheet material expert questions, the average score obtained is 81% while the validation test based on the validation sheet media experts got an average of 91%, an individual trial averaged 95.69%, a group test of 95%, a limited group trial gained a score of 95.38%. From these results it can be concluded that the crossword puzzle media is feasible to be used 3) the effectiveness test of the crossword puzzle media with a t test value of 11,159.
References
A., M., & Al-Omary, S. (2017). Quizrevision: A Mobile Application using the Google MIT App Inventor Language Compared with LMS. International Journal of Advanced Computer Science and Applications, 8(6), 313–320. https://doi.org/10.14569/ijacsa.2017.080641
A. Raines. (2010). An innovation to facilitate student engagement and learning: Crossword puzzles in the classroom. International Jurnal Teaching and Learning in Nursing, 5(2), 85–90.
Ahmadi, F., Witanto, Y., & Ratnaningrum, I. (2017). Pengembangan Media Edukasi “Multimedia Indonesian Culture” (Mic) Sebagai Penguatan Pendidikan Karakter Siswa Sekolah Dasar. Jurnal Penelitian Pendidikan, 34(2), 127–136. https://doi.org/10.15294/jpp.v34i2.12368
Bakla, A., & Saricoban, A. (2015). Interactive Puzzles in Vocabulary Instruction: Teachers and Learners as Designers / Kelime Öğretiminde Etkileşimli Bulmacalar: Tasarımcı Olarak Öğretmen ve Öğrenciler. Atatürk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 19(1), 129–143.
Childers, C. D. (1996). Using Crossword Puzzles as an Aid to Studying Sociological Concepts. Teaching Sociology, 24(2), 231. https://doi.org/10.2307/1318816
Davis, T. M., Shepherd, B., & Zwiefelhofer, T. (2009). Reviewing for exams: do crossword puzzle help in the success of student learning? The Journal of Effective Teaching, 9(3), 4–10. http://digital.library.wisc.edu/1793/34692
Febrianto, G., Sulton, S., & Praherdiono, H. (2020). Pengembangan Media Video Pembelajaran untuk Pelatihan Instalasi Tenaga Listrik. JKTP: Jurnal Kajian Teknologi Pendidikan, 3(2), 149–157. https://doi.org/10.17977/um038v3i22020p149
Mukhtazar, M. P. (2020). Prosedur Penelitian Pendidikan. Absolute Media. https://books.google.co.id/books?id=iHHwDwAAQBAJ
Nashihin, H. (2019). Konstruksi Budaya nSekolah Sebagai Wadah Internalisasi Nilai Karakter. At-Tajdid: Jurnal Ilmu Tarbiyah, 8(1), 131–149.
Nasrudin, J. (2019). Metodologi Penelitian Pendidikan: buku ajar praktis cara membuat penelitian. Pantera Publishing. https://books.google.co.id/books?id=j-igDwAAQBAJ
Nomleni, F. T., & Manu, T. S. N. (2018). Pengembangan Media Audio Visual dan Alat Peraga dalam Meningkatkan Pemahaman Konsep dan Pemecahan Masalah. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 8(3), 219–230. https://doi.org/10.24246/j.js.2018.v8.i3.p219-230
Nurwahidah, N., Wilujeng, I., Jumadi, J., & Senam, S. (2017). The Effects of Project Based Learning Model with Android on Scientific Literacy and Digital Equipedness/ICT Literacy. International Journal of Sciences: Basic and Applied Research, 36(7), 190–205. https://gssrr.org/index.php?journal=JournalOfBasicAndApplied&page=article&op=download&path%5B%5D=8472&path%5B%5D=3856%0Ahttps://lens.org/040-205-784-480-575
Prof. H. M. Sukardi, M. E. M. S. (2021). Metodologi Penelitian Pendidikan: Kompetensi dan Praktiknya (Edisi Revisi). Bumi Aksara. https://books.google.co.id/books?id=gJo%5C_EAAAQBAJ
Saputro, Budiono. (2015). Peningkatan Kompetensi Pedagogik Guru Ipa Berbasis Pendidikan Agama Islam Melalui Alat Peraga Ipa Kontekstual Di Mi Kecamatan Ngablak, Magelang. Inferensi, 6(2), 203. https://doi.org/10.18326/infsl3.v8i1.203-224
Saputro, Budiyono, Mas’ud, M., Saputra, H., & Kuswaya, A. (2019). Learning Effectiveness of Department-based Integrated Science Interpretation. Journal of Physics: Conference Series, 1233(1). https://doi.org/10.1088/1742-6596/1233/1/012082
Sohilait, E. (2020). Metodologi Penelitian Pendidikan Matematika: Penelitian Pengembangan dan desain riset dalam pembelajaran Matematika. Emy Sohilait. https://books.google.co.id/books?id=iqhMEAAAQBAJ
Downloads
Published
Issue
Section
License
Authors who publish with this journal agree to the following terms:
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).

Khazanah Pendidikan is licensed under a Creative Commons Attribution 4.0 International License.