PENGARUH GAME ONLINE TERHADAP AKTIVITAS BELAJAR PESERTA DIDIK DI SD
DOI:
https://doi.org/10.30595/jkp.v16i2.14027Keywords:
Online games Student learning activitiesAbstract
The influence of online games among elementary school children regarding the positive and negative impacts of online games on the learning activities of students in elementary school. This article is the result of an analysis of the literature on the topic being discussed. From the results of the analysis and literature review, it shows that the influence of online games among elementary school children has a positive and negative impact. The purpose of the study was to determine the effect of online games on the learning activities of students in elementary school. This type of research is a research with a literature review method. The data analysis technique is by collecting, reading, summarizing the results and recording important information contained in various journals related to the research being conducted. The results show that online games have a positive and negative impact on the learning activities of students in elementary school. The conclusion in this study is that online games will not have a bad impact if used according to their portions, but will have a bad impact and affect the learning activities of students in elementary school if used excessively.
Â
References
Azis, A. A., & Hidayat, S. Pengaruh Game Online Free Fire terhadap Karakter Tanggung Jawab Siswa Sekolah Dasar. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 9(2), 387-396.
Wardany, R. A., Suhartono, S., & Mas’ula, S. (2021). Analisis Dampak Game Online terhadap Hasil Belajar Siswa Kelas IV B di SD Negeri Sawojajar 01 Kota Malang. Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan, 1(12), 1020-1035.
Paremeswara, M. C., & Lestari, T. (2021). Pengaruh Game Online Terhadap Perkembangan Emosi dan Sosial Anak Sekolah Dasar. Jurnal Pendidikan Tambusai, 5(1), 1473-1481.
Kurniawati, I., & Utomo, H. (2021). Pengaruh Kebiasaan Bermain Game Online terhadap Prestasi Belajar Siswa SD. Elementa: Jurnal Pendidikan Guru Sekolah Dasar, 3(1).
Santi, R. J., Setiawan, D., & Pratiwi, I. A. (2021). Perubahan Tingkah Laku Anak Sekolah Dasar Akibat Game Online. Jurnal Penelitian dan Pengembangan Pendidikan, 5(3).
Lisnawati, L., Ganda, N., & Hidayat, S. Dampak Game Online Free Fire pada Siswa Sekolah Dasar. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 8(4), 840-850.
Mertika, M., & Mariana, D. (2020). Fenomena Game Online di Kalangan Anak Sekolah Dasar. Journal of Educational Review and Research, 3(2), 99-104.
Nisrinafatin, N. (2020). Pengaruh game online terhadap motivasi belajar siswa. Jurnal Edukasi Nonformal, 1(1), 135-142.
Rizma, R. (2021). Fenomena Game Online Di Kalangan Anak Sekolah Dasar. Pedagogos: Jurnal Pendidikan, 3(2), 41-46.
Koi, S., Sudiwati, N. L. P. E., & Lasri, L. (2017). Pengaruh Permainan Game Online Terhadap Aktivitas Belajar Pada Anak Usia Sekolah Kelas III dan IV SDN Merjosari 1 Malang. Nursing News: Jurnal Ilmiah Keperawatan, 2(1).
Downloads
Published
Issue
Section
License
Authors who publish with this journal agree to the following terms:
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).

Khazanah Pendidikan is licensed under a Creative Commons Attribution 4.0 International License.