PENINGKATAN HASIL BELAJAR SISWA MENGUNAKAN MODEL GUESSING GAME PADA MATERI MENULIS TEKS DESKRIPSI DALAM PELAJARAN BAHASA INDONESIA PADA SISWA KELAS IV SDN 01 KLEGEN MADIUN TAHUN AJARAN 2023/2024
DOI:
https://doi.org/10.30595/jkp.v18i2.22626Keywords:
Guessung game, Bahasa Indonesia, Teks DeskripsiAbstract
This research is a Classroom Action Research (CAR) aimed at improving student learning outcomes through the guessing game model in the Indonesian language subject on descriptive text material in the fourth grade of SDN 01 Klegen Madiun. The research is motivated by the low achievement of learning objectives (KKTP) and student interest in the material of writing descriptive texts, which is considered difficult and boring. The subjects of this study were 29 fourth-grade students of SDN 01 Klegen Madiun, and the research was conducted in collaboration with the classroom teacher to apply the guessing game model. The results showed that the use of the guessing game increased student learning outcomes. The class average score increased from 54.17 in the pre-cycle to 63.45 in cycle 1, and reached 82.48 in cycle 2. Observations showed that the guessing game made students more active and the classroom atmosphere more enjoyable. Students found it easier to manage and arrange words to write descriptive texts. Additionally, the teacher found it easier to teach. Thus, it can be concluded that the guessing game model can improve the learning outcomes of Indonesian language material in writing descriptive texts for fourth-grade students of SDN 01 Klegen Madiun in the 2023/2024 academic year.
References
Resmini, N., dkk. (2010). Membaca dan Menulis di SD Teori dan Pengajarannya. Bandung : UPI PRESS.
Rahmatunisa, R. (2016). Pengaruh Media Kemasan Makanan Terhadap Kemampuan Menulis Karangan Deskripsi di Kelas IV SD : Pedadidaktika, Vol. 3. No. 2. 176–185
Aydoǧan, H., & Akbarov, A. A. (2014). Empat keterampilan bahasa dasar, bahasa utuh & keterampilan yang terintegrasi keterampilan pendekatan dalam arus utama. Universitas Mediterranean. https://doi.org/10.1515/9783110800487.39
Linda Gerot, P. W. (1994). Memahami Tata Bahasa Fungsional. Talmud Yerusalem, Orde Pertama: Zeraim, Traktat Berakhot, 39-155. https://doi.org/10.1515/9783110800487.39
Zahara,W.,& Fatimah,S. (2018). Pengajaran Menggunakan Permainan Tebak Kata dalam Pengajaran Menulis Deskriptif. 7(1).
Lutfi, M. (2023). Tindak Tutur Direktif Guru Dan Siswa Pada Pembelajaran Bahasa Indonesia Di Smp Negeri 1 Jaken Kabupaten Pati. MSJ : Majority Science Journal, 1(1), 34-43. https://doi.org/10.61942/msj.v1i1.8
P. Nation dan Jonathan Newton, R. (2009). Mengajar Mendengarkan dan Berbicara ESL/EFL. Departemen Pendidikan, Universitas Oxford, 15 Norham Gardens, Oxford OX2 6PY, Inggris Raya.
Wright, A., Betteridge, D., M. B. (2005). Games for Lang Learning.1 a wrigh.pdf.
F.Faridah, Fatmawaty, A.Farih, L.Agraini (2024).The Powering of Guessing Game In Student Writing Descriptive Teks Elf Classroom Activitie. MJS : Majority Science Journal, 1(1), 34-43. https://doi.org/10.61942/msj.v1i1.8
Desi Liana , Hartini ,Mualim. (2023). Upaya meningkatkan hasil belajar siswa menggunakan media Geoboard dalam pembelajaran matematika materi bangun datar pada siswaa kelas III SDN 1 Klepu Tahun Ajaran 2022/2023 : Seminar Nasional Sosial Sains, Pendidikan, Humaniora (SENASSDRA) Volume 2 No 1, 412-420, 2023
Susanto & Ahmad. (2013). Teori Belajar & Pembelajaran. Jakarta Prenamedia Group Sutirman Media dan Model-model Pembelajaran Inovatif. Yogyakarta: GrahaIlmu.
Susanto, Ahmad. (2013). Teori Belajar dan Pembelajaran di Sekolah Dasar.Jakarta: Kencana Prenadamedia Group.
Jacobs., Holly. L., Stephen, A., Zingkgraf, Deanne. R., Wormuth, V., Faye, H., Jane, B., Hughey. 1981.Menguji Komposisi ESL Sebuah Pendekatan Praktis. Rowley: Newbury House Publishers, Inc. https://doi.org/10.61942/msj.v1i1.8
Downloads
Published
Issue
Section
License
Authors who publish with this journal agree to the following terms:
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
Khazanah Pendidikan is licensed under a Creative Commons Attribution 4.0 International License.