AUGMENTED REALITY E-POCKET BOOK SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF
DOI:
https://doi.org/10.30595/jkp.v18i2.22841Keywords:
Augmented Reality, Pocket Book, Media Pembelajaran, Teknologi Pendidikan, AssemblrAbstract
Technological advances in the field of education have opened up new opportunities to create more interactive and interesting learning media. This article examines the development and implementation of Augmented Reality (AR) E-Pocket Book as a learning medium for 4th grade elementary school students. This Augmented Reality E-Pocket Book is designed to provide a more immersive learning experience, allowing students to study anywhere and anytime with the help of the Assemblr application. This E-Pocket Book contains learning material integrated with AR elements, which can be accessed via mobile devices. This research uses adevelopment method that includes needs analysis, design, validation by expert, and field trials. The research result show that using Augmented Reality E-Pocket Book can increase student interest and motivation to learn, as well as make it easier to access and use learning materials. Challenges in implication are also discussed, along with the solitions adopted. In conclusion, Augmented Reality E-Pocket Book based on Assemblr has great potential to be used as an affective medern learning tool at thr elementary school level.References
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