Pemanfaatan Augmented Reality pada Media Pembelajaran Interaktif Peredaran Planet
Abstract
Advancement of technology can be applied in education as a means of teaching whether in formal education institutions or non-formal education. A learning method can be presented using props learning or often known as learning media. Augmented reality as a medium used in visualizing an object that can facilitate in conveying information. AR can be used in a wide range of needs, one of which is the use of the learning media revolution of planets in outer space. The purpose of the research is expected to model augmented reality on planet learning media circulation. The method used in this study using the Multimedia Development Life Cycle (MDLC). MDLC consists of six phases Concept, Design, Material Collecting, Assembly, Testing, and Distribuiton. Application of research results is a learning planet revolution in outer space with AR
Keywords
Augmented Reality; MDLC; Planet
References
Azuma, R.T., 1997, "A Survey of Augmented Reality", Presence: Teleoperators and Virtual Environments.
Munir, 2012, Multimedia Konsep & Aplikasi dalam Pendidikan, Bandung: Alfabeta.
Simamora, R. H., 2009, Buku Ajar Pendidikan dalam Keperawatan, Jakarta: EGC.
Sutopo, A. H., 2003, Multimedia Interaktif dengan Flash, Yogyakarta : Graha Ilmu.
DOI: 10.30595/juita.v3i4.875
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ISSN: 2579-8901
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Keywords
Android
Augmented Reality
Classification
Clustering
Decision Support System
Expert System
Forward Chaining
Mamdani
MySQL
Rekayasa Perangkat Lunak
SMS Gateway
Tsukamoto
Web Service
backpropagation
backward chaining
decision support system
expert system
interest in learning
learning achievement
learning motivation
simple additive weighting