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Gamified Assessment: Leveraging Blooket for EFL Learning Outcomes
Khudoiberdieva Munisa
Universitas Muhammadiyah Purwokerto, Indonesia
Correspondence
[email protected]
Pages 61-67
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Abstract
In recent years, education has evolved significantly due to the increased use of technology and innovative teaching methods. Blooket, an interactive educational platform, has emerged as a notable advancement in this context. It aims to transform traditional learning by incorporating gamification, creating an engaging and immersive learning environment. Through Blooket, students can interact with educational content in a way that is both enjoyable and effective. The platform's impact reaches far beyond traditional teaching methods, offering insights into the future transformation of educational practices. This article seeks to delve into the complexity of Blooket, examining how it has the potential to reshape education and enhance the learning and skill development experiences of both educators and studentsKeywords: Gamified assessment, Blooket platform, EFL, Learning outcomes
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This work is licensed under a Creative Commons Attribution 4.0 International License.
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All data generated during this study are included in this published article [and its supplementary information files].
